Star Wars Bounty Hunter
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Region NTSC-U: |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Windows 7
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- Intel i7-4770k (3.5) ghz stock 4 cores
- Nvidia GTX 980
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?
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DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled.
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?
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Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
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glaspeylawson
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Known Issues
Camera moves through some textures and turns grey
- Status: Active
- Type: Minor
- Description: Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
- Workaround: Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.