Star Wars Bounty Hunter: Difference between revisions

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{{Issue
{{Issue
|IssueName= Camera moves through some textures and turns grey
|IssueName= Camera moves through some textures and turns grey
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.  
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.  
|Workaround=Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.
|Workaround=Has been fix in recent 1.5dev builds as long as automatic game fix is enable. For the older versions, Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero.}}
}}
 


{{Star Wars series}}
{{Star Wars series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}

Revision as of 14:58, 29 December 2017

Star Wars Bounty Hunter

Game general and emulation properties:
CERO rating: C
ESRB rating: T (Violence)
PEGI rating: 12+
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-50831 & SLUS-20420 & SLUS-20420GH & NPUD-20420
Japanese: SLPS-25252 & SLPM-65726
German: SLES-50833
French: SLES-50832
Spanish: SLES-50835
Italian: SLES-50834
Region NTSC-U:
Serial numbers: SLUS-20420
SLUS-20420GH (Greatest Hits)
NPUD-20420 (PS2 Classics)
Release date: November 19, 2002
2003 (Greatest Hits)
April 28, 2015 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50831
SLES-50832
SLES-50833
SLES-50834
SLES-50835
NPED-00289 (PS2 Classics)
Release date: December 6, 2002
October 8, 2014 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25252
SLPM-65726 (EA Best Hits)
Release date: June 19, 2003
September 16, 2004 (EA Best Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): LucasArts
Publisher(s): LucasArts (US, EU, JP), Electronic Arts (JP), SCEA (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN8.2/10, Metacritic65/100
Game description: The hunt begins. You are Jango Fett, the galaxy's most dangerous bounty hunter, hired to hunt down the elusive leader of a mysterious cult--dead or alive. Through 18 action-packed levels across six diverse worlds, face off against galactic scum, fearsome beasts, and brutal competition that stand between you and your prey: a deranged dark Jedi. This hunt will lead you to the darkest corners of the Star Wars universe where no one else has dared to go, but you are the fearless, ruthless, and relentless Jango Fett. For the galaxy's most wanted, there is no place to hide.
The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel i7-4770k (3.5) ghz stock 4 cores
  • Nvidia GTX 980
? DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled. ? Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest. glaspeylawson


Trivia

  • Original names: スターウォーズ ジャンゴフェット (SLPS-25252) & (SLPM-65726)
  • Also known as Star Wars: Jango Fett (JP)



Known Issues

Camera moves through some textures and turns grey

  • Status: Fixed
  • Type: Minor
  • Description: Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
  • Workaround: Has been fix in recent 1.5dev builds as long as automatic game fix is enable. For the older versions, Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero.

Public compatibility forum links