Star Wars Bounty Hunter: Difference between revisions

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(Overall it works perfectly. I used imgburn to copy the iso to my computer from the retail copy of the game and it works great. You don't need to set it to software mode and it doesn't have many problems that can't be fixed by messing with core gs settings)
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{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Star_Wars_Bounty_Hunter.jpg
|caption          =
|caption          =
|developer        =
|developer        = LucasArts
|genre            =
|publisher        = [[LucasArts]] (US, EU, JP), [[Electronic Arts]] (JP), [[Sony|SCEA]] (US)
|gameinfo          =
|genre            = Action, Shooter, Arcade
|wikipedia         =
|wikipedia        = [https://en.wikipedia.org/wiki/Star_Wars:_Bounty_Hunter Link]
|reviewlinks      =
|gamefaqslink      = [https://www.gamefaqs.com/ps2/557901-star-wars-bounty-hunter Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/557901-star-wars-bounty-hunter/index.html GameRankings]|69/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-bounty-hunter Metacritic]|65/100}}
|gameinfo          = The hunt begins.  You are Jango Fett, the galaxy's most dangerous bounty hunter, hired to hunt down the elusive leader of a mysterious cult--dead or alive.  Through 18 action-packed levels across six diverse worlds, face off against galactic scum, fearsome beasts, and brutal competition that stand between you and your prey: a deranged dark Jedi.  This hunt will lead you to the darkest corners of the Star Wars universe where no one else has dared to go, but you are the fearless, ruthless, and relentless Jango Fett.  For the galaxy's most wanted, there is no place to hide.<br />
The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.
<!-- General props -->
|progressive      = 1
|widescreenpatch  = 1
|eu_rating        = 12+
|japan_rating      = C
|na_rating         = T
|na_rating_text    = Violence
<!-- Language props -->
|italian          = SLES-50834
|spanish          = SLES-50835
|french            = SLES-50832
|german            = SLES-50833
|english          = SLES-50831 & SLUS-20420 & SLUS-20420GH & NPUD-20420
|japanese          = SLPS-25252 & SLPM-65726
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20420<br />SLUS-20420GH <small>(Greatest Hits)</small><br />NPUD-20420 <small>(PS2 Classics)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 19, 2002<br />2003 <small>(Greatest Hits)</small><br />April 28, 2015 <small>(PS2 Classics)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50831<br />SLES-50832<br />SLES-50833<br />SLES-50834<br />SLES-50835<br />NPED-00289 <small>(PS2 Classics)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = December 6, 2002<br />October 8, 2014 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25252<br />SLPM-65726 <small>(EA Best Hits)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = June 19, 2003<br />September 16, 2004 <small>(EA Best Hits)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=Perfect
|Status=2
|Region=US
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel i7-4770k (3.5) ghz stock 4 cores
|CPU=Intel Core i7-4770k @ 3.50 GHz
|GPU=Nvidia GTX 980  
|GPU=NVIDIA GeForce GTX 980  
|Revision=?
|Revision=? (test added on 2015-02-18)
|Graphics=?
|Graphics=GSdx
|Sound=?
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
* Internal Resolution: 6x
* Edge anti-aliasing: ✓
* '''Advanced Settings and Hacks:'''
** Alpha: ✓
* '''Shader Configuration:'''
** FXAA: ✓
</spoiler>
|Sound=
* ?
* ?
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
|Tester=glaspeylawson  
|Tester=glaspeylawson  
Line 52: Line 77:
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Debian 10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.6.0
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
* Enable fast DVD: Yes
|Comments=?
* MTVU: Yes
|Tester=?
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed without issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
* Original names: '''スターウォーズ ジャンゴフェット''' (SLPS-25252) & (SLPM-65726)
* Also known as '''Star Wars: Jango Fett''' (JP)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Camera movement affects textures
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=In certain areas moving the camera will make some textures act strangly and turn grey for a quick second.
|Workaround=
|Workaround=This has been fix in recent PCSX2 v1.5.0 development builds as long as System > ''Automatic Gamefixes'' is enabled.
}}
}}
-->


[[Category:temp Navbox required]]
 
{{Star Wars series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}
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