Star Wars Bounty Hunter: Difference between revisions
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(Please specify your PCSX2 version along with your specs...) |
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|releasedateNTSCU = | |releasedateNTSCU = | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel i7-4770k (3.5) ghz stock 4 cores | |CPU=Intel i7-4770k (3.5) ghz stock 4 cores | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= Camera moves through some textures and turns grey | |IssueName= Camera moves through some textures and turns grey | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second. | |Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second. | ||
|Workaround=Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11. | |Workaround=Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11. | ||
}} | }} | ||
[[Category:temp Navbox required]] | [[Category:temp Navbox required]] | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}} | *[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}} |
Revision as of 05:47, 18 February 2015
Star Wars Bounty Hunter | |||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
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? | DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled. | ? | Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest. | glaspeylawson |
Known Issues
Camera moves through some textures and turns grey
- Status: Active
- Type: Minor
- Description: Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
- Workaround: Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.