Star Ocean: Till the End of Time: Difference between revisions

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(updating from the old site)
(updating from the old site)
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{{infobox game
{{infobox game
|image            = StarOcean_till_the_end_of_timefrontbox.jpg
|image            =Ccod.jpg
|caption          =
|caption          =
|developer        = tri-Ace
|developer        = Konami
|genre            = RPG
|genre            = Action RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Star Ocean: Till the End of Time]
|wikipedia        = [http://en.wikipedia.org/wiki/Castlevania_curse_of_darkness Castlevania: Curse of Darkness]
|gameinfo          =
|gameinfo          =
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20488 (disc 1) SLUS 20489 (disc 2)
|serialsNTSCU      = SLUS-21168
|CRCsNTSCU        = 23A97857
|CRCsNTSCU        = 3A446111
|releasedateNTSCU  = August 31 2004
|releasedateNTSCU  = November 5, 2005
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82028 (disc 1) SLES-82029 (disc 2)
|serialsPAL        = SLES-53755
|CRCsPAL          = E04EA200
|CRCsPAL          = F321BC38
|releasedatePAL    =
|releasedatePAL    = February 17, 2006
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 29: Line 29:
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  =
|statusNTSCJ      =2
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.7 r3876
|gsname            =  
|gsname            = GSDX
|gsver            =  
|gsver            = 0.1.16 r3693
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = 1.4.0 r3702
|padname          =  
|padname          =  
|padver            =  
|padver            =  
Line 45: Line 45:
|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          =  
|comment          = The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of GSdx for the director's cut may have speed issue due to the crc is not captured.
|comment          = *Set VUs Clamping mode to "None" and use DX10 mode for correct graphics in hardware mode.
The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
The "EE Cyclerate" speedhack can break the cutscene.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 61: Line 59:
|linuxhacks        =
|linuxhacks        =
|linuxfpsinfo      =
|linuxfpsinfo      =
|linuxcomment      =speed hacks may break the game's cutscenes
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel C2D e8400 OC 3.6Ghz
|gputype          =  
|gputype          = nVidia GeForce 260GTX
|pccomment        =  
|pccomment        =  
}}
}}
<br /><br /><hr />
{| width="100%"
|-
| '''Additional comments:'''
|-
|An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices.
|-
|<p></p>
|-
|Playing on the Windows version of the emulator (build r3878, plugins also 3878), occasionally when reloading savestates the emulator will crash (that particular savestate would be bad, i.e not useable). It is advised that players alternate between multiple savestates in order to have something else to fall back on. Use the game's actual save points as well, although do remember that loading from the memory card wipes your Bonus Battle gauge - it can be rebuilt but you'll have to grind several (12+) battles or so to regain all the 4 bonuses. This is mentioned specifically here since with emulation it is expected players will use savestates to maintain their Bonus Battle gauge maxed at all times. Just be aware that if you reload from a proper game save that you'll have to rebuild your gauge.
|}

Revision as of 08:27, 31 December 2010

Star Ocean: Till the End of Time

Region NTSC-U:
Serial numbers: SLUS-21168
Release date: November 5, 2005
CRCs: 3A446111
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53755
Release date: February 17, 2006
CRCs: F321BC38
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: Action RPG
Wikipedia: Castlevania: Curse of Darkness

Test configuration on Windows:

PCSX2 version: 0.9.7 r3876
Graphics by GSDX: 0.1.16 r3693
Sound by SPU2-X: 1.4.0 r3702

Comments:

  • Set VUs Clamping mode to "None" and use DX10 mode for correct graphics in hardware mode.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel C2D e8400 OC 3.6Ghz
GPU: nVidia GeForce 260GTX