Star Ocean: Till the End of Time: Difference between revisions

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|developer        = tri-Ace
|developer        = tri-Ace
|genre            = RPG
|genre            = RPG
|wikipedia        = http://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time
|wikipedia        = [http://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Star Ocean: Till the End of Time]
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|gameinfo          =
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| '''Additional comments:'''
|-
|An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices.
|-
|<p></p>
|-
|Playing on the Windows version of the emulator (build r3878, plugins also 3878), occasionally when reloading savestates the emulator will crash (that particular savestate would be bad, i.e not useable). It is advised that players alternate between multiple savestates in order to have something else to fall back on. Use the game's actual save points as well, although do remember that loading from the memory card wipes your Bonus Battle gauge - it can be rebuilt but you'll have to grind several (12+) battles or so to regain all the 4 bonuses. This is mentioned specifically here since with emulation it is expected players will use savestates to maintain their Bonus Battle gauge maxed at all times. Just be aware that if you reload from a proper game save that you'll have to rebuild your gauge.
|}

Revision as of 08:27, 31 December 2010

Star Ocean: Till the End of Time

Region NTSC-U:
Serial numbers: SLUS 20488 (disc 1) SLUS 20489 (disc 2)
Release date: August 31 2004
CRCs: 23A97857
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-82028 (disc 1) SLES-82029 (disc 2)
CRCs: E04EA200
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): tri-Ace
Genre: RPG
Wikipedia: Star Ocean: Till the End of Time

Test configuration on Windows:

PCSX2 version: untested
Graphics by GSDX: untested
Sound by SPU2-X: untested

Comments: The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of GSdx for the director's cut may have speed issue due to the crc is not captured.

The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add

allowhacks=1

to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.

The "EE Cyclerate" speedhack can break the cutscene.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Comments: speed hacks may break the game's cutscenes


PC specs used to test the game:

CPU: ?
GPU: ?





Additional comments:
An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces all of the dubbed voices with the original Japanese voices.

Playing on the Windows version of the emulator (build r3878, plugins also 3878), occasionally when reloading savestates the emulator will crash (that particular savestate would be bad, i.e not useable). It is advised that players alternate between multiple savestates in order to have something else to fall back on. Use the game's actual save points as well, although do remember that loading from the memory card wipes your Bonus Battle gauge - it can be rebuilt but you'll have to grind several (12+) battles or so to regain all the 4 bonuses. This is mentioned specifically here since with emulation it is expected players will use savestates to maintain their Bonus Battle gauge maxed at all times. Just be aware that if you reload from a proper game save that you'll have to rebuild your gauge.