Star Ocean: Till the End of Time: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20488
|serialsNTSCU      = SLUS 20488 (disc 1) SLUS 20489 (disc 2)
|CRCsNTSCU        =
|CRCsNTSCU        = 23A97857
|releasedateNTSCU  = August 31 2004
|releasedateNTSCU  = August 31 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82028 (disc 1) SLES-82029 (disc2)
|serialsPAL        = SLES-82028 (disc 1) SLES-82029 (disc 2)
|CRCsPAL          = E04EA200
|CRCsPAL          = E04EA200
|releasedatePAL    =
|releasedatePAL    =
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|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          =  
|comment          = The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of gsdx for the director's cut may have speed issue due to the crc is not captured. The PAL version also have speed issue because the CRC isn't yet included in gsdx.
|comment          = The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of GSdx for the director's cut may have speed issue due to the crc is not captured.
The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
The "EE Cyclerate" speedhack can break the cutscene.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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