Star Ocean: Till the End of Time: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{infobox | {{infobox | ||
|image = StarOcean_till_the_end_of_timefrontbox.jpg | |image = StarOcean_till_the_end_of_timefrontbox.jpg | ||
|caption = | |caption = | ||
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|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|CPU=Intel Core i7 2600K 3.4Ghz | |||
| | |GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI | ||
| | |Revision=1.3.0-20140610102852 | ||
|Graphics=GSDX 20140610102852 | |||
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* SPU2-X 20140505093935 | |||
* LilyPad 20140505093935 | |||
|Comments=The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of GSdx for the director's cut may have speed issue due to the crc is not captured. | |||
The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx. | The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx. | ||
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|Comments=speed hacks may break the game's cutscenes | |||
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==Known Issues== | ==Known Issues== |