Star Ocean: Till the End of Time: Difference between revisions

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|gameinfo          = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...
|gameinfo          = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|au_rating        = G
|au_rating_text    = Low Level Animated Violence
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
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|Comments=Runs Very well up to & including 4K. No crashes after only a few hours of playing non-stop. Large framebuffer works well for cards with large VRAM (4GB+) a few warnings in the log about low VRAM came and went without crashing, usually during cutscenes with heavy effects. Noticed the Auto setting for Interlacing introduces blurriness in the overall image. Set to Bob tff for a much clearer, crisp fullscreen image.
|Comments=Runs Very well up to & including 4K. No crashes after only a few hours of playing non-stop. Large framebuffer works well for cards with large VRAM (4GB+) a few warnings in the log about low VRAM came and went without crashing, usually during cutscenes with heavy effects. Noticed the Auto setting for Interlacing introduces blurriness in the overall image. Set to Bob tff for a much clearer, crisp fullscreen image.
|Tester=Yokrei
|Tester=Yokrei
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.
|Tester=Nyahello
}}
}}


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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Abnormal high GPU usage
|IssueName=Abnormal high GPU usage
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|IssueLevel=1
|IssueLevel=1
|Description=Game has massive slowdown in Hardware mode.
|Description=Game has massive slowdown in Hardware mode.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds as long as CRC Hack Level is not set to "None". For older versions go to Config > Video (GS) > Plugin Settings, and set '''CRC Hack Level''' to at least "'''Full (Safest)'''". Alternatively click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.
|Workaround=his has been resolved in recent v1.5.0 git builds. For OpenGL renderer keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
}}
}}


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