Star Ocean: Till the End of Time: Difference between revisions
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Star Ocean: Till the End of Time (view source)
Revision as of 12:57, 29 January 2020
, 29 January 2020no edit summary
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|OS=Windows 10 Home x64 (V1809) | |OS=Windows 10 Home x64 (V1809) | ||
|CPU=Intel Core i7-8700K @ 4.70 GHz | |CPU=Intel Core i7-8700K @ 4.70 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5 | ||
|Revision=1.5.0 (dev-2717) | |Revision=1.5.0 (dev-2717) | ||
|Graphics=GSdx avx2 | |Graphics=GSdx avx2 | ||
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* Allow 8-Bit Textures: Yes | * Allow 8-Bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
* Resolution: 4x Native | * Resolution: 4x Native | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic | * Mipmapping: Basic | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Game has massive slowdown in Hardware mode. | |Description=Game has massive slowdown in Hardware mode. | ||
|Workaround= | |Workaround=his has been resolved in recent v1.5.0 git builds. For OpenGL renderer keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} | ||