Star Ocean: Till the End of Time: Difference between revisions

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|OS=Windows 10 Home x64 (V1809)
|OS=Windows 10 Home x64 (V1809)
|CPU=Intel Core i7-8700K @ 4.70 GHz
|CPU=Intel Core i7-8700K @ 4.70 GHz
|GPU=Nvidia GTX 1070 Ti @ 8 GB GDDR5
|GPU=NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5
|Revision=1.5.0 (dev-2717)
|Revision=1.5.0 (dev-2717)
|Graphics=GSdx avx2  
|Graphics=GSdx avx2  
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* Allow 8-Bit Textures: Yes
* Allow 8-Bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
* Resolution: 4x Native (~1440p 2K)
* Resolution: 4x Native
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* Mipmapping: Basic
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|IssueLevel=1
|IssueLevel=1
|Description=Game has massive slowdown in Hardware mode.
|Description=Game has massive slowdown in Hardware mode.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds as long as CRC Hack Level is not set to "None". For older versions go to Config > Video (GS) > Plugin Settings, and set '''CRC Hack Level''' to at least "'''Full (Safest)'''". Alternatively click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.
|Workaround=his has been resolved in recent v1.5.0 git builds. For OpenGL renderer keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
}}
}}


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