Star Ocean: Till the End of Time: Difference between revisions

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{{infobox
{{infobox
|image            = StarOcean_till_the_end_of_timefrontbox.jpg
|image            = StarOcean_till_the_end_of_timefrontbox.jpg
|caption          = NTSC-U cover
|caption          =  
|developer        = Tri-Ace
|developer        = [[Tri-Ace]]
|publisher        = [[Square Enix|Enix Corporation]]
|publisher        = [[Square Enix|Enix Corporation]]
|genre            = RPG
|genre            = RPG
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|OS=?
|OS=?
|CPU=Intel Core i7-2600K @ 3.40 GHz
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=GIGABYTE NVIDIA GeForce GTS 450 OC. GV-N450OC-1GI
|GPU=GIGABYTE GeForce GTS 450 OC
|Revision=0.9.9 r5127
|Revision=0.9.9 (r5127)
|Graphics=GSdx r5125
|Graphics=GSdx (r5125)
|Sound=
|Sound=
* SPU2-X r5112
* SPU2-X (r5112)
* LilyPad r5112
* LilyPad (r5112)
|Comments=I have used savestates everywhere, in battles, outside of battles, in menus and during animation scenes and cg. The game did not get stuck once or crash! And it worked in full FPS and above!
|Comments=I have used savestates everywhere, in battles, outside of battles, in menus and during animation scenes and CG. The game did not once get stuck or crash! And it worked in full FPS and above!
|Tester=Dhillel
|Tester=Dhillel
}}
}}
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|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850 @ 1 GB
|Revision=1.3.0 SVN r5932
|Revision=1.3.0 (svn r5932)
|Graphics=*GSdx r5932
|Graphics=GSdx SSE4 (r5932)
*Mode: Direct3D11 (Hardware)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Anisotropic Filtering: 16x
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X r5893
* SPU2-X (r5893)
* LilyPad r5822
* LilyPad (r5822)
|Comments=Runs great, even at 2560x1440 resolution(Constant 60 FPS). I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.
|Comments=Runs great and remains stable at 60 FPS while playing in a custom 2560x1440 resolution. I've had no issues playing this game. The only problematic area was due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2, but using the workaround mentioned in 'Known Issues' found below, I was able to pass this area just fine.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|Workaround=There's no known solution.
|Workaround=There's no known solution.
}}
}}
{{Issue
{{Issue
|IssueName=Abnormal high GPU usage
|IssueName=Abnormal high GPU usage
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Game has massive slowdown in Hardware mode.
|Description=Game has massive slowdown in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''CRC Hack Level''' to at least "'''Full (Safest)'''". Alternatively click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds as long as CRC Hack Level is not set to "None". For older versions go to Config > Video (GS) > Plugin Settings, and set '''CRC Hack Level''' to at least "'''Full (Safest)'''". Alternatively click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.
}}
}}


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