SpongeBob SquarePants: Battle for Bikini Bottom: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20680<br />SLUS 20680GH <small>(Greatest Hits)</small>
|serialsNTSCU      = SLUS-20680<br />SLUS-20680GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = October 31, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 31, 2003<br />2004 <small>(Greatest Hits)</small>

Revision as of 19:21, 23 August 2015

SpongeBob SquarePants: Battle for Bikini Bottom
Region NTSC-U:
Serial numbers: SLUS-20680
SLUS-20680GH (Greatest Hits)
Release date: October 31, 2003
2004 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51968
Release date: November 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • AMD Phenom II X4 955 Processor @ 3.20Ghz
  • Nvidia GeForce GT 430 1024MB
1.0.0 (Stable) GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), EE Cyclerate, The game plays fine and overall very smoothly. The FPS stays around 59FPS-60FPS constantly., Shadows underneath enemies, NPC's, and the player display as rectangles/squares this can be fixed by swapping to software mode however this may cost you steeply performance wise.
NTSC-U Windows
  • Intel Core i5 @ 3.0Ghz
  • Nvidia GeForce 210 512MB
1.2.1 [2-02-14] GSdx 5875
  • SPU2-X 5830 2.0.0
  • LilyPad 5822 0.11.0
EE/VU Rounding: Chop/Zero, Game has been going good so far., Rectangle shadows still exist.

The gallery

Public compatibility forum links