SpongeBob SquarePants: Battle for Bikini Bottom: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
|reviewlinks      =
|reviewlinks      =
|reviewscore      =
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915339-spongebob-squarepants-battle-for-bikini-bottom Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20680<br />SLUS 20680GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = October 31, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 20: Line 21:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51968
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 28, 2003
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =

Revision as of 16:28, 12 August 2015

SpongeBob SquarePants: Battle for Bikini Bottom
Region NTSC-U:
Serial numbers: SLUS-20680
SLUS 20680GH (Greatest Hits)
Release date: October 31, 2003
2004 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51968
Release date: November 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • AMD Phenom II X4 955 Processor @ 3.20Ghz
  • Nvidia GeForce GT 430 1024MB
1.0.0 (Stable) GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), EE Cyclerate, The game plays fine and overall very smoothly. The FPS stays around 59FPS-60FPS constantly., Shadows underneath enemies, NPC's, and the player display as rectangles/squares this can be fixed by swapping to software mode however this may cost you steeply performance wise.
NTSC-U Windows
  • Intel Core i5 @ 3.0Ghz
  • Nvidia GeForce 210 512MB
1.2.1 [2-02-14] GSdx 5875
  • SPU2-X 5830 2.0.0
  • LilyPad 5822 0.11.0
EE/VU Rounding: Chop/Zero, Game has been going good so far., Rectangle shadows still exist.

The gallery

Public compatibility forum links