Spider-Man 2: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 76: Line 76:
|GPU=Geforce GTX 970
|GPU=Geforce GTX 970
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16 (DX11 Software)
|Sound=
|Sound=
* SPU2-x 2.0.0
* SPU2-x 2.0.0

Revision as of 17:24, 6 March 2015

Spider-Man 2

Spider-Man 2 NTSC Cover
Region NTSC-U:
Serial numbers: SLUS-20776
Release date: June 28,2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52493
Release date: July 9, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65662
Release date: September 30, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision, Taito (JP)
Genre: Action, Adventure, Beat 'em up
Wikipedia: Link
Game review links: IGN
Game review score: 8.8/10
Game description: Spider-Man 2 is the name of various action games based loosely on the Spider-Man 2 film. They are follow-ups of the game Spider-Man: The Movie, and the series is followed by Spider-Man 3. These games were published by Activision for many different systems in 2004.

The games are adaptations of the film Spider-Man 2. The GameCube, PlayStation 2 and Xbox versions of the game, developed by Activision's Treyarch studio, allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man's web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II 955
  • nVidia GeForce GTS 250
r4964 GSdx 0.1.16
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
BIOS: USA v01.60, PCSX2 crashes during tutorial on safe preset, heavy graphical artifacts from beginning. Rossco
NTSC-U ?
  • ?
  • ?
r5350 GSdx r5350
  • SPU2-x r5350
  • LilyPad r5350
Need to use software renderer to prevent glitches, hardware mode has severe glitches including missing overlays and flickering/missing textures. Also has out of memory issues which deletes state saves if played for too long, may require exiting emulator frequently. Zeta1
NTSC-U Windows 8.1
  • Intel i5 4690k @ 4.5gHz
  • Geforce GTX 970
1.2.1 GSdx 0.1.16 (DX11 Software)
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes. Zanzkebar



Known Issues

Severe glitches in HW mode

  • Status: Active
  • Type: Serious
  • Description: Hardware mode has severe glitches including missing overlays and flickering/missing textures.
  • Workaround: Need to use software renderer to prevent glitches

Out of memory issue

  • Status: Active
  • Type: Major
  • Description: Deletes state saves if played for too long
  • Workaround: May require exiting emulator frequently.
Public compatibility forum links