Speed Kings: Difference between revisions

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|reviewscore      = 61/100
|reviewscore      = 61/100
|gameinfo          = The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.
|gameinfo          = The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589520-speed-kings Link]
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<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1

Revision as of 16:27, 12 August 2015

Speed Kings

Region NTSC-U:
Serial numbers: SLUS-20584
Release date: May 28, 2003
Windows Status: Broken
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50848
Release date: July 4, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Climax
Publisher(s): Acclaim
Genre: Racing, Comabat
Wikipedia: Link
Game review links: Metacritic
Game review score: 61/100
Game description: The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Hangs on loading screen going ingame.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged,still the same



Public compatibility forum links