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- : <nowiki>* Fixed a compilation error in Win32/Debug builds.</nowiki> : <nowiki>What are the compilation errors when having it in a header file?</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>fixes minor crash in supervu</nowiki> : <nowiki>Almst all recompiled x86 code is in x86 folder/Linux compat</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>fixes minor crash in supervu</nowiki> : <nowiki>Almst all recompiled x86 code is in x86 folder/Linux compat</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>r3000 pcsx2guide in Mai 13, 2010</nowiki> : <nowiki>r4000 Arcum in Nov 06, 2010 (1000 commits in 177 days, ~5.60 commits/day... WOW!!!!)</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>In case you're wondering, we're having the cake and cookies in the dev channel :p</nowiki> : <nowiki>/dave/gsdx-ogl/plugins/GSdx/GSDeviceOGL.cpp: In destructor ‘virtual GSDeviceOGL::~GSDeviceOGL()’:</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>* Please test to find any bugs in the 24-thread code, it's a bit complex so some</nowiki> : <nowiki>tiny bugs might have crept in.</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- ...X2 patch in his git repository :) Hopefully it would make the next release in the coming week.</nowiki> ...reads Up/Down/Left/Right and not a combination of Up+Right or Down+Forward in-game.</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015