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  • |publisher = [[Electronic Arts|EA Games]] ...in a postrace confrontation. Develop essential racing skills, increase fan support, and compete in four racing series to become the driver that top NASCAR tea
    3 KB (318 words) - 18:25, 14 August 2018
  • ...gh any mode except disabled should be fine for most people. You must set a keyboard API other than disabled if you want PCSX2/GS hotkeys to work. ...ed while the other two methods are pushed-based. Only DirectInput provides support for more than 5 buttons on a mouse.
    19 KB (3,338 words) - 20:04, 24 May 2021
  • ...h not yet perfect the program can successfully emulate most commercial PS2 games at playable speeds and good visuals (often better than the original PS2). * Dual core support allows PCSX2 to use up to 2 CPU cores speeding up the emulator significantl
    20 KB (3,119 words) - 02:12, 2 August 2020
  • ...r from being complete and each change in it can correct emulation for some games yet breaking the others. You'll need to use PCSX2 forums, search engine or ...will accidentally erase the whole folder you may need to play some of your games anew! Thus to update the emulator with the new version of executable it's b
    29 KB (5,015 words) - 20:30, 16 June 2015
  • |developer = Insomniac Games ...elf and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at lea
    13 KB (1,803 words) - 02:10, 29 September 2020
  • ...g/wiki/PlayStation_2 PlayStation®2] emulator capable of running commercial games. It's an open source project that runs on Windows, Mac and Linux. Like its ...e minimum system requirements to run PCSX2, bear in mind however that most games will be unplayable or slow with these low-end specs:
    77 KB (12,694 words) - 01:01, 5 August 2019
  • |developer = Insomniac Games |keyboard = 1
    14 KB (1,903 words) - 18:42, 12 July 2021
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>More work towards non SSE and non SSE2 support.</nowiki> : <nowiki>Initial support for for Linux builds.</nowiki>
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>More work towards non SSE and non SSE2 support.</nowiki> : <nowiki>Initial support for for Linux builds.</nowiki>
    499 KB (74,795 words) - 16:04, 8 August 2015
  • : <nowiki>over 90% is done, but getting it to run games nicely is the hardest part!</nowiki> : <nowiki>(because the bugs can be anywhere, so 1 typo can make 99% of games not work. and it can take days finding that 1 typo)</nowiki>
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>I will later work on getting the typical plugins to support these new functions.</nowiki> : <nowiki>CD-based games booting (as far as I can tell).</nowiki>
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> : <nowiki>The whole thing is a mess of voodoo cycle timing, and fixing games means putting in the weirdest stuff in here.</nowiki>
    594 KB (87,948 words) - 16:19, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> : <nowiki>* Added preliminary support for an ExtensibleConfirmation Dialog box (contains</nowiki>
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>Good job. Did you test any of the games we had issues with?</nowiki> : <nowiki>which other games? xD</nowiki>
    535 KB (78,475 words) - 16:25, 8 August 2015
  • : <nowiki>* Added support for up to 24 threads. If you have a cluster server at home,</nowiki> : <nowiki>* Added DX11 support. DX11 enabled cards now give a +~40% speedup</nowiki>
    552 KB (80,282 words) - 16:20, 8 August 2015
  • ...te indeterminate fields for V2 and V3 to cotton ;p Annoyingly thats now 3 games that rely on indeterminate data. Lemmings, And1 Streetball and now Fisherma ...x the assertion check because i was pretty sure it would break some random games...</nowiki>
    685 KB (101,028 words) - 16:21, 8 August 2015
  • : <nowiki>Yes but my wxwidget don't support them. And I think it is the same of the ms version. Same for SORBIAN langua : <nowiki>but would also support any possible new version of these languages,</nowiki>
    800 KB (118,488 words) - 16:25, 8 August 2015
  • : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> : <nowiki>hmm sound seems to be more clear than before, it sounds good in all games i tested</nowiki>
    805 KB (115,223 words) - 16:28, 8 August 2015
  • : <nowiki>b) ZZKeyboard.cpp is now a misnomer, since the actual keyboard handling code isn't in it any more. It is now pretty much just functions ca ...916 commit tho, killzone is a mess ingame, haven't really check many other games with new builds :p</nowiki>
    662 KB (99,318 words) - 16:22, 8 August 2015