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  • This is the list of games with progressive support ...
    217 members (0 subcategories, 0 files) - 16:27, 5 October 2020
  • This is the list of games with NTSC versions do not support progressive scan (and/or appear interlaced). ...
    0 members (0 subcategories, 0 files) - 17:35, 10 July 2015
  • ...={{{iconsize|}}}}}[[Category:Games with widescreen support]]}}{{#switch:{{{progressive}}} ...can support|iconsize={{{iconsize|}}}}}[[Category:Games without progressive support]] ...
    8 KB (1,031 words) - 21:04, 16 November 2016
  • * ''[[Command-line support]]'' |group3 = [[:Category:Game categories|Games categories by genre]] ...
    3 KB (502 words) - 06:09, 18 September 2022
  • ...iki>[[Namco|Namco Bandai Games]]</nowiki> will be shown as '''Namco Bandai Games''' but linked to [[Namco|Namco page]]) ** genre: Fill by games genres divided by commas. The recommended genres names are Action, Adventur ...
    11 KB (1,423 words) - 18:42, 19 April 2022
  • |developer = Insomniac Games ...tary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players ...
    14 KB (1,911 words) - 10:33, 27 March 2024
  • You're welcome. :) It is much needed work, with a lot of information here missing or being several years out of date.--[[Us ...SLES-53006 on both. I couldn't find a print of the MTE:OE cover elsewhere with this code though. ...
    21 KB (3,477 words) - 16:46, 11 February 2018
  • |developer = [[Criterion Games]] |publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US) ...
    16 KB (2,195 words) - 01:51, 17 April 2024
  • ...the table template would be way more complex for an ordinary user to work with. And finally I've run into the serious lack of time IRL (the state I'm curr ...able template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to pla ...
    199 KB (34,024 words) - 07:29, 2 April 2024
  • |developer = Insomniac Games ..., puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinist ...
    20 KB (2,806 words) - 10:33, 27 March 2024
  • : <nowiki>whats with all the negative scores from roo, is it because his favorite game doesnt wo ...i>I want just play a game WITHOUT graphicals bugs, NOBODY like play a game with crappy graphics but you re too stupid for understand that... And ye its my ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>well, dx10 mode should not have changed with this commit :P</nowiki> : <nowiki>But I did check this with xenosaga1 and the very slow scene it has in the beginning (you fixed a bit ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • ...iki>hooo atlast but way fucking gsdx-ogl i wanted something more powerfull with this 5000 revision something about speeding the core threads by 20%</nowiki : <nowiki>Stuck again at make with:</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • ...nt versions of LilyPad with the legacy gui, are you? They may even end up with the same display name.</nowiki> ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • ...r1000 and r2000, you will have a very similar result for comits per day as with r3000 and r4000. Yes, on average the number of comits dayly is high, and it ...he EErec did, it uses only about 7 megs. Not sure how little it would use with the SpatialArrayReserve - probably not less than 2MB still.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015