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  • |developer = Blue 52 |publisher = [[Hip Games]] ...
    6 KB (769 words) - 03:04, 2 April 2024
  • ...ers are: 0 -- broken, 1 -- in game, 2 -- playable. --[[User:Ngng|Ngng]] 12:52, September 20, 2009 (UTC) ...visynth, heck I can write my own complex scripts for avisynth, and playing games across many platforms. But I learn quickly, and pick up on stuff I enjoy do ...
    52 KB (9,169 words) - 16:02, 2 November 2014
  • ...figuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to ...able template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to pla ...
    200 KB (34,116 words) - 06:40, 24 April 2024
  • *Updating missing descriptions of games in the current RPG tab. (DONE 4/15/2019) *Updating missing AKAs of games in the current RPG tab. (COMBINED WITH TURN-BASED STRATEGY AKAs 4/17/2019) ...
    103 KB (13,926 words) - 19:42, 18 April 2019
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024