Open Season: Difference between revisions

729 bytes added ,  17 September 2021
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|Comments=USA v02.20(10/02/2006) N/T
|Comments=USA v02.20(10/02/2006) N/T
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=In my game on Direct3D 11 (Hardware), appear there are large green shadows from trees on the screen. I had to use OpenGL (Hardware) to remove these shadows on the screen. It runs at 1080p 60 FPS without brakes, lags or freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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