Disney's Donald Duck: Goin' Quackers: Difference between revisions
Disney's Donald Duck: Goin' Quackers (view source)
Revision as of 07:20, 11 April 2021
, 11 April 2021Added test results
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|Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes texture artifacts and random crashes. Minor issues with shadows on characters | |Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes texture artifacts and random crashes. Minor issues with shadows on characters | ||
|Tester={{ForumUser|Nicknine}} | |Tester={{ForumUser|Nicknine}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 (64-Bit) | |||
|CPU=Intel® Core® i5-8600K | |||
|GPU=NVIDIA® GeForce GTX-1050Ti | |||
|Revision=1.6.0-20200506140834 (May 6 2020) | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 AVX2) 1.2.0 | |||
|Sound=SPU2-X 20200506140834 2.0.0 | |||
|Comments=Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters. | |||
|Tester={{ForumUser|PPCMD}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |