Crash Twinsanity: Difference between revisions
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|CRCsNTSCU =B318AA3C | |CRCsNTSCU =B318AA3C | ||
|releasedateNTSCU = September 28, 2004<br />2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = September 28, 2004<br />2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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|CRCsPAL =1510E1D1 | |CRCsPAL =1510E1D1 | ||
|releasedatePAL = October 8, 2004<br />August 26, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small> | |releasedatePAL = October 8, 2004<br />August 26, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Line appears where Level of Detail boundary is | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |||
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9). | |||
}} | |||
{{Issue | {{Issue |