Ratchet & Clank: Going Commando: Difference between revisions
Ratchet & Clank: Going Commando (view source)
Revision as of 18:34, 28 September 2020
, 28 September 2020Added a test case
Otamajakushi (talk | contribs) No edit summary |
Darkshadows (talk | contribs) (Added a test case) |
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|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. | |Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. | ||
|Tester=Otamajakushi | |Tester=Otamajakushi | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel i7-4790k @ 4.00Ghz | |||
|GPU=NVIDIA GeForce RTX 2080 | |||
|Revision=1.7.0-dev-191-g5118aba45 | |||
<spoiler show="Settings" hide="Hide"> | |||
* EE Cyclerate: 0/-1 | |||
* EE Cycle Skipping: 0 | |||
* mVU Flag Hack: Yes | |||
* MTVU: Yes | |||
* Preset: 2 | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x | |||
* 8-bit Textures: Yes | |||
* Large Framebuffer: Yes | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Synchronizing Mode: Async Mix | |||
* Lilypad 0.12.1 | |||
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | |||
|Tester=Darkshadows | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |