Sly 3: Honor Among Thieves: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link] | |wikipedia = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link] | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}} | ||
|gameinfo = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes. | |gameinfo = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes. | ||
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|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used. | |Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 11 | |||
|CPU=i7 8700K | |||
|GPU=RTX 2080 | |||
|Revision=1.7.3038 | |||
|Comments=The game works wonderfully, though it's still on the side of heavier-to-emulate games. With automatic gamefixes in place, all issues are practically resolved. PAL release requires "Show Overscan" to display the full frame, a portion on the right is missing otherwise. Recommend using Anti-Blur cheats for maximum sharpness, 11/10. | |||
|Tester=coornio | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Right side of the screen cut off in PAL release | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Workaround=Enable the "Show Overscan" option (ideally in the game's properties of the QT builds) in the 1.7+ builds. | |||
}} | |||
{{Issue | |||
|IssueName=Upscaling causes offset chroma layers | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=When upscaling, different chroma layers of the image seem to be offset from each other, resulting in a rather nauseating image. | |||
|Workaround=Fixed some time ago in 1.7 builds through automatic game fixes. For older versions, enable the "Round Sprite: Full" hack. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo" | |IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo" | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress. | |Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress. | ||
|Workaround= | |Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Incorrect Line Upscaling | |IssueName=Incorrect Line Upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When upscaling the game to higher | |Description=When upscaling the game to higher resolutions, the cel shader black lines become too big and aren't In their right place. | ||
|Workaround= | |Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". The black lines become small but they are still there. | ||
}} | }} | ||