Destroy All Humans!: Difference between revisions
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Added new test
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Anchorsaway (talk | contribs) m (Added new test) |
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The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting. | The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting. | ||
|Tester=Numeric_Riddle | |Tester=Numeric_Riddle | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=Intel I7 6700k @ 4.00Ghz | |||
|GPU=NVIDIA Nvidia GeForce GTX 980 Ti 6048MB | |||
|Revision=v1.5.0-dev-2414 | |||
|Graphics=GSdx MSVC 19.0 AVX2/AVX2, DirectX 11 (Software) | |||
|Sound= | |||
* SPU2-X v2.0.0 | |||
* LilyPad v0.12.1 | |||
|Comments= Fullspeed with no noticeable slowdown. Used the ingame 16:9, and progressive scan option. | |||
Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions. | |||
|Tester=Anchorsaway | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |