Ratchet & Clank: Going Commando: Difference between revisions
Ratchet & Clank: Going Commando (view source)
Revision as of 14:40, 18 December 2020
, 18 December 2020→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level
(Mix-up between vaguely-named Korean editions of R&C 2 and 3. Source: www.playstation.co.kr, gamefaqs.gamespot.com, www.gameplanet.co.kr) |
(→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level) |
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|releasedatePAL = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small> | |releasedatePAL = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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|Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | |Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns. | |Comments=Runs at solid 60 FPS on Hardware mode without slowdowns. | ||
|Tester=Martin.kosecky5 | |Tester=Martin.kosecky5 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro Build 1809 | |||
|CPU=Intel Core i7-9700k OC'd @ 4.9GHz | |||
|GPU=NVIDIA GeForce RTX 2080 OC'd | |||
|Revision=v1.5.0 (dev-2982) | |||
<spoiler show="Settings" hide="Hide"> | |||
* EE Cyclerate: +2 | |||
* INTC Spin: Enabled | |||
* Wait Loop: Enabled | |||
* mVU Flag: Enabled | |||
* MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 SSE4.1 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8 bits textures: Enabled | |||
* Internal Resolution: 3x (1080p) | |||
* Mipmapping: Auto | |||
* CRC Hack Level: Auto | |||
* Accurate Date: Auto | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time. | |||
|Tester={{ForumUser|TJ8}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=AMD Ryzen 1700 @ 3.40 GHz | |||
|RAM=16 GB DDR4 @2933 MHz (16-17-17-35) | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=v1.5.0 (dev-3291) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Preset: 2 - Safe | |||
* MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Automatic | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8 bits textures: Disabled | |||
* Large Framebuffer: Disabled | |||
* Internal Resolution: 3x Native (~1080p) | |||
* Anisotropic Filtering: Off | |||
* Mipmapping: Automatic | |||
* Automatic CRC Level: Automatic | |||
* Accurate Blending: Basic | |||
* HW Hacks: Disabled | |||
* Texture Filtering of Display: Enabled | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11. | |||
|Tester=TheTechnician27 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-6700K @ 4.0GHz | |||
|GPU=Nvidia GeForce GTX 1070 | |||
|Revision=PCSX2 1.6.0-20200506140834 | |||
<spoiler show="Settings" hide="Hide"> | |||
* MTVU (Multi-Threaded microVU1): Checked | |||
* All else default. | |||
</spoiler> | |||
|Graphics=GSdx AVX2 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Automatic (Default) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Resolution: 3x Native (~1080p) | |||
* Anisotropic Filtering: 4x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* DATE Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Interpolation: 3 - Hermite | |||
* Module: XAudio 2 (Recommended) | |||
* Synchronizing mode: Timestretch | |||
* Audio Expansion Mode: Surround 5.1 | |||
</spoiler> | |||
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional. | |||
|Tester=Otamajakushi | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel i7-4790k @ 4.00Ghz | |||
|GPU=NVIDIA GeForce RTX 2080 | |||
|Revision=1.7.0-dev-191-g5118aba45 | |||
<spoiler show="Settings" hide="Hide"> | |||
* EE Cyclerate: 0/-1 | |||
* EE Cycle Skipping: 0 | |||
* mVU Flag Hack: Yes | |||
* MTVU: Yes | |||
* Preset: 2 | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x | |||
* 8-bit Textures: Yes | |||
* Large Framebuffer: Yes | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Synchronizing Mode: Async Mix | |||
* Lilypad 0.12.1 | |||
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping. This may make the game play better but YMMV, it slows some sections down to a crawl. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | |||
|Tester=Darkshadows | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 대박몰이''' (SCKA-20011) | * Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 대박몰이''' (SCKA-20011) | ||
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP) | * Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP) | ||
* The game has a built in 16:9 widescreen mode that results in a smaller portion of the world being visible. | |||
== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Crash after finishing the Jammer Array level | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene. | |||
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue]. | |||
}} | |||
{{Issue | |||
|IssueName=Game slows down after a cut-scene | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed. | |||
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed. | |||
}} | |||
{{Issue | |||
|IssueName=Glitched menu backgrounds | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Most menu backgrounds are glitched in GSdx hardware modes. | |||
|Workaround=Use software mode, or ignore it (gameplay is not affected). | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. | |Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | ||
|Workaround=There's no known solution. | |Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Megacorp Trooper Freeze | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |AffectedVersions=All | ||
|Workaround= | |Description=Killing certain Megacorp troopers in the Planet Dobbo level will cause the game to freeze. | ||
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | |||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == |