Shadow of the Colossus: Difference between revisions
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This setting has had it's name changed from VU CYCLE STEALING to EE CYCLE SKIPPING. Readers might find this out of date information confusing.
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Minorupdate (talk | contribs) m (This setting has had it's name changed from VU CYCLE STEALING to EE CYCLE SKIPPING. Readers might find this out of date information confusing.) |
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|na_rating_text = Blood, Fantasy Violence | |na_rating_text = Blood, Fantasy Violence | ||
<!-- Language props --> | <!-- Language props --> | ||
|chinese | |simplified chinese = SCAJ-20146 | ||
|italian = SCES-53326 | |italian = SCES-53326 | ||
|spanish = SCES-53326 | |spanish = SCES-53326 | ||
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|releasedateNTSCU = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-53326 | |serialsPAL = SCES-53326<br />SCED-53962 <small>(Demo)</small> | ||
|CRCsPAL = 0F0C4A9C | |CRCsPAL = 0F0C4A9C | ||
|releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | |releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | |Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | ||
|Tester=yorotiba | |Tester=yorotiba | ||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Win10 | |||
|CPU=AMD Ryzen 5 3600 stock | |||
|GPU=AMD RX 5700 | |||
|Revision=1.7.0-20200628204837 | |||
|Graphics=GSdx 20200628204837 | |||
|Sound=spu2-x-r5875 | |||
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics. | |||
|Tester=StalkerstalkerAMD | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Ubuntu 18.04.1 | ||
|CPU= | |CPU=Intel Core i5-4690K Stock | ||
|GPU= | |GPU=Sapphire HD 6950 1 GB | ||
|Revision= | |Revision=1.4.0 | ||
|Graphics= | |Graphics=GSdx 1.1.0 Sse2 | ||
|Sound= | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Runs well with some slowdown, no glitches, 80-90% speed | ||
|Tester= | |Tester=chainfire | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 19.04 Kernel 5.0.0 | |||
|CPU=Intel Core i5-2500K @ 4.1 GHz | |||
|GPU=AMD Radeon R9 280X | |||
|Revision=1.5.0-0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** EE Cycle Skipping: 1 | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Texture Filtering: Bilinear (PS2) | |||
* '''Hardware Mode Settings:''' | |||
** Allow 8 bits textures ✓ | |||
** Large Framebuffer ✓ | |||
** Accurate Date ✓ | |||
** Enable User Hacks ✓ | |||
** Internal Resolution: 3x Native | |||
** Anisotropic Filtering: 8x | |||
** Blending Unit Accuracy: Basic | |||
** Automatic CRC level: Aggressive | |||
* '''Advanced Settings:''' | |||
** Fast Texture Invalidation ✓ | |||
** Half-pixel Offset: Special (Texture) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X r5830 2.0.0 | |||
* Lilypad r5878 0.11.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 1.3.0 | |||
|Comments= | |||
* Runs at 100% most of the time at native res 3x.<br> | |||
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br> | |||
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br> | |||
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br> | |||
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | |||
|Tester=Stogas | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Debian 10 | |||
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz | |||
|GPU=NVIDIA GeForce GTX 760 2 GB | |||
|Revision=1.6.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Enable fast DVD: Yes | |||
* MTVU: Yes | |||
* EE Cycle Skipping: 1 | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL Hardware | |||
* Internal Resolution: 3x | |||
* Anisotropic Filtering: 16x | |||
* Allow 8 bits textures: Yes | |||
* Blending Accuracy: Medium | |||
* Half-pixel Offset: Normal (Vertex) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | * Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | ||
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | * Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | ||
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance. | |||
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Game runs very slowly. | |Description=Game runs very slowly. | ||
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the | |Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the EE Cycle Skipping until it runs smoothly. Note: Using EE Cycle Skipping can cause certain textures to become translucent, specially when viewed from a distance. | ||
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas. | |||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations. | |Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set | |Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options. | ||
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely). | |||
}} | }} | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Dark border at bottom right of screen | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex). | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== |