Star Wars Bounty Hunter: Difference between revisions

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|publisher        = [[LucasArts]] (US, EU, JP), [[Electronic Arts]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[LucasArts]] (US, EU, JP), [[Electronic Arts]] (JP), [[Sony|SCEA]] (US)
|genre            = Action, Shooter, Arcade
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Star_Wars:_Bounty_Hunter Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Star_Wars:_Bounty_Hunter Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/557901-star-wars-bounty-hunter Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/22/star-wars-bounty-hunter-2 IGN]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-bounty-hunter Metacritic]|65/100}}
|gameinfo          = The hunt begins.  You are Jango Fett, the galaxy's most dangerous bounty hunter, hired to hunt down the elusive leader of a mysterious cult--dead or alive.  Through 18 action-packed levels across six diverse worlds, face off against galactic scum, fearsome beasts, and brutal competition that stand between you and your prey: a deranged dark Jedi.  This hunt will lead you to the darkest corners of the Star Wars universe where no one else has dared to go, but you are the fearless, ruthless, and relentless Jango Fett.  For the galaxy's most wanted, there is no place to hide.<br />
|gameinfo          = The hunt begins.  You are Jango Fett, the galaxy's most dangerous bounty hunter, hired to hunt down the elusive leader of a mysterious cult--dead or alive.  Through 18 action-packed levels across six diverse worlds, face off against galactic scum, fearsome beasts, and brutal competition that stand between you and your prey: a deranged dark Jedi.  This hunt will lead you to the darkest corners of the Star Wars universe where no one else has dared to go, but you are the fearless, ruthless, and relentless Jango Fett.  For the galaxy's most wanted, there is no place to hide.<br />
The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.
The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.
<!-- General props -->
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/557901-star-wars-bounty-hunter Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/22/star-wars-bounty-hunter-2 IGN]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-wars-bounty-hunter Metacritic]|65/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|japan_rating      = C
|japan_rating      = C
|na_rating        = T
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = T
<!-- Language props -->
|italian          = SLES-50834
|italian          = SLES-50834
|spanish          = SLES-50835
|spanish          = SLES-50835
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|german            = SLES-50833
|german            = SLES-50833
|english          = SLES-50831 & SLUS-20420 & SLUS-20420GH & NPUD-20420
|english          = SLES-50831 & SLUS-20420 & SLUS-20420GH & NPUD-20420
|japanese          = SLPS-25252 & SLPM-65726
|japanese          = SLPS-25252 & SLPM-65726
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel i7-4770k (3.5) ghz stock 4 cores
|CPU=Intel Core i7-4770k @ 3.50 GHz
|GPU=Nvidia GTX 980  
|GPU=NVIDIA GeForce GTX 980  
|Revision=?
|Revision=?
|Graphics=DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled.
|Graphics=GSdx
|Sound=?
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
* Internal Resolution: 6x
* Edge anti-aliasing: ✓
* '''Advanced Settings and Hacks:'''
** Alpha: ✓
* '''Shader Configuration:'''
** FXAA: ✓
</spoiler>
|Sound=
* ?
* ?
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
|Tester=glaspeylawson  
|Tester=glaspeylawson  
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName= Camera moves through some textures and turns grey
|IssueName=Camera movement affects textures
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.  
|Description=In certain areas moving the camera will make some textures act strangly and turn grey for a quick second.  
|Workaround=Has been fix in recent 1.5dev builds as long as automatic game fix is enable. For the older versions, Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero.}}
|Workaround=This has been fix in recent PCSX2 v1.5.0 development builds as long as System > ''Automatic Gamefixes'' is enabled.
}}
 


{{Star Wars series}}
{{Star Wars series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}
*[http://forums.pcsx2.net/Thread-Star-Wars-Bounty-Hunter-SLUS-20420-U--29794 Star Wars - Bounty Hunter (SLUS 20420) (U)]}}
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