Ratchet & Clank: Going Commando: Difference between revisions

Broken textures aren't fixed, because you currently still need to manually add the mipmapping to the GSdx.ini.
m (Added some new testing notes. Changed status of cutscene and mipmap errors. Feel free to weak my writing as necessary ;P)
(Broken textures aren't fixed, because you currently still need to manually add the mipmapping to the GSdx.ini.)
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{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, go to Config > Emulation Settings > Video (GS) > Plugin Settings, and set "Extra rendering threads" to one less than the number of CPU cores that you have.
}}
}}
{{Issue
{{Issue
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