Destroy All Humans!: Difference between revisions

Added test configurations for windows
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(Added test configurations for windows)
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|french            = SLES-53196
|french            = SLES-53196
|german            = SLES-53197
|german            = SLES-53197
|english          = SLES-53196 & SLUS-20945
|english          = SLES-53196 & SLUS-20945 & SLUS-20945GH & SLUS-29150
|japanese          = SLPM-66430 & SLPM-55141
|japanese          = SLPM-66430 & SLPM-55141
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 36: Line 36:
|releasedatePAL    = June 24, 2005
|releasedatePAL    = June 24, 2005
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 108: Line 108:
The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting.
The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting.
|Tester=Numeric_Riddle
|Tester=Numeric_Riddle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel I7 6700k @ 4.00Ghz
|GPU=NVIDIA Nvidia GeForce GTX 980 Ti 6048MB
|Revision=v1.5.0-dev-2414
|Graphics=GSdx MSVC 19.0 AVX2/AVX2, DirectX 11 (Software)
|Sound=
* SPU2-X v2.0.0
* LilyPad v0.12.1
|Comments= Fullspeed with no noticeable slowdown.  Used the ingame 16:9, and progressive scan option.
Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions.
|Tester=Anchorsaway
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD FX-6300 @ 4.10 GHz
|GPU=MSI Nvidia GeForce GTX 1060 6GB
|Revision=v1.5.0 r3302
|Graphics=GSdx 1.1.0 SSE4,OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Use skipdraw range of 2:5 instead of 5:5 to get rid of blocky shadow glitch without making the game blurry, I have found this to be the best way to play the game without going into Software Mode.
|Tester=Trak55
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.0.16
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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