Jak 3: Difference between revisions

590 bytes added ,  12 September 2016
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{{Issue
{{Issue
|IssueName=Glitchy eyes and some effects
|IssueName=Glitchy eyes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Jak & Daxter have glitchy eyes. The water and certain effects appear glitchy at times.
|Description=Jak & Daxter have glitchy eyes.  
|Workaround=This can be fixed by running the game in software mode.
|Workaround=This can be fixed by running the game in software mode.
}}
}}
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|Description=The game starts always in Japanese even after the language was already set.
|Description=The game starts always in Japanese even after the language was already set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language.
}}
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows.
|Workaround=A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher.
}}
{{Issue
|IssueName=Messed up textures.
|IsFixed=1
|IssueLevel=0
|Description=Due to lack of mipmapping, many textures are wrong or messed up with Hardware renderers.
|Workaround=Set the Renderer to any of the Software modes, and make sure mipmapping is enabled(you can toggle it with the insert key).
}}
}}


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