Yu Yu Hakusho: Dark Tournament: Difference between revisions
Yu Yu Hakusho: Dark Tournament (view source)
Revision as of 06:47, 14 September 2021
, 14 September 2021Added NTSC-U Linux playability status
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|genre = Action, Fighting | |genre = Action, Fighting | ||
|gameinfo = Yu Yu Hakusho: Dark Tournament brings the action of the animated series' Dark Tournament Saga to the interactive realm through a fast-paced fighting game. The game features several different ways to play, including a story mode based on exciting moments in the Dark Tournament Saga. In arcade and survival mode, you can fight your way through a series of increasingly difficult AI-controlled opponents. A card game mode lets you use cards earned in battle to face off in an all-new strategy game. | |gameinfo = Yu Yu Hakusho: Dark Tournament brings the action of the animated series' Dark Tournament Saga to the interactive realm through a fast-paced fighting game. The game features several different ways to play, including a story mode based on exciting moments in the Dark Tournament Saga. In arcade and survival mode, you can fight your way through a series of increasingly difficult AI-controlled opponents. A card game mode lets you use cards earned in battle to face off in an all-new strategy game. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Yu_Yu_Hakusho:_Dark_Tournament Link] | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/920534-yu-yu-hakusho-dark-tournament Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/920534-yu-yu-hakusho-dark-tournament Link] | ||
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|CRCsNTSCU = 6CC48709 | |CRCsNTSCU = 6CC48709 | ||
|releasedateNTSCU = September 21, 2004 | |releasedateNTSCU = September 21, 2004 | ||
|statusNTSCU = | |statusNTSCU = 1 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=1 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 10 | ||
|CPU= | |CPU=Intel Core i5 3330 | ||
|GPU= | |GPU=GTX 1650 | ||
|Revision= | |Revision=1.7.0 | ||
|Graphics= | |Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | ||
|Sound= | |Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
|Comments= | |Comments=The game is unplayable in hardware mode due to half of the screen being cut off (not currently fixable by hack), and hovers around 30 fps in software mode. | ||
|Tester= | |Tester=ReallyGandalf | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Ubuntu 21.04 | ||
|CPU= | |CPU=AMD Ryzen 7 1700 | ||
|GPU= | |GPU=Radeon RX 570 | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics= | ||
|Sound= | *GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx] | ||
|Comments= | |Sound= | ||
|Tester= | *SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
|Comments=Upscaling the game in Hardware mode cuts off half the screen, but setting it to 'Native' fixes this. Game runs at about 80% even in Hardware mode unless EE Cycle Skipping is at least 1. Game is then perfectly playable. | |||
|Tester=DiamondDust132 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||