Metal Gear Solid 3: Subsistence: Difference between revisions

Two different issues. Post processing still needs to be properly fixed.
m (Have you tried OpenGL renderer?)
(Two different issues. Post processing still needs to be properly fixed.)
Line 158: Line 158:
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use Software mode (Press F9)
}}
{{Issue
|IssueName=Incorrect Blending
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.
** Blending Unit Accuracy: Use Basic and above.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
** Software mode (F9) (Old method).
ninja
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