Destroy All Humans!: Difference between revisions
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Added Test Configuration
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|Comments=Runs above full speed. Picture has garbage in it in GSdx hardware mode. Looks fine in software mode. | |Comments=Runs above full speed. Picture has garbage in it in GSdx hardware mode. Looks fine in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1 | |||
|CPU=AMD FX-8350 @ 4.0GHz | |||
|GPU=NVIDIA Nvidia GeForce GTX 970 3.5GB | |||
|Revision=v1.2.1 r5873 | |||
|Graphics=GSdx r5875 | |||
|Sound= | |||
* SPU2-X v2.0.0 r5830 | |||
* LilyPad v0.11.0 r5822 | |||
|Comments= Software FPS(During heavy combat): 50-60 | |||
Hardware FPS(During heavy combat): 57-60 | |||
Alterations: Speedhacks enabled with EE Cyclerate on 3, 4x native resolution and skipdraw set to 5 | |||
The game looks good in software mode, but in hardware mode, some textures are garbled, but its not horribly distracting. | |||
|Tester=Numeric_Riddle | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |