Star Wars Bounty Hunter: Difference between revisions

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(Overall it works perfectly. I used imgburn to copy the iso to my computer from the retail copy of the game and it works great. You don't need to set it to software mode and it doesn't have many problems that can't be fixed by messing with core gs settings)
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|GPU=Nvidia GTX 980  
|GPU=Nvidia GTX 980  
|Revision=?
|Revision=?
|Graphics=?
|Graphics=DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled.
|Sound=?
|Sound=?
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
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{{Issue
{{Issue
|IssueName=
|IssueName= Camera moves through some textures and turns grey
|IsFixed=
|IsFixed=
|IssueLevel=
|IssueLevel=
|Description=
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
|Workaround=
|Workaround=Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.
}}
}}
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ninja
2

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