Ace Combat Zero: The Belkan War: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=1
|Region=?
|Region=NTSC-U
|OS=Windows 7 64 bit SP1
|CPU=AMD Phenom II X2 555 @ 3.8 GHz
|GPU=AMD Radeon HD 6950 2GB
|Revision=0.9.9.r5277
|Graphics=GSDX 0.1.16
|Sound=SPU2-X 2.0.0
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i5-3570k @ 4.2GHz
|CPU=Intel Core i5-3570k @ 4.2GHz
|GPU=AMD Radeon HD 6950 2GB
|GPU=?
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX 0.1.16 SSE41
|Graphics=GSDX 0.1.16 SSE41
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode., Windows 7 64-bit SP1
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
|Tester=?
|Tester=RandomGuy17
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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