Drakan: The Ancients' Gates: Difference between revisions

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|caption          =
|caption          =
|developer        = Surreal Software
|developer        = Surreal Software
|genre            = Action-Adventure,RPG
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|gameinfo          = Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
|genre            = Action, Adventure, RPG
|wikipedia         = [http://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
|reviewlinks      = [http://www.gamespot.com/ps2/action/drakantheancientsgates/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review Gamespot link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/451207-drakan-the-ancients-gates Link]
|reviewscore      = 7.7/10
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/451207-drakan-the-ancients-gates/index.html GameRankings]|79/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}
|gameinfo          = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br />
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
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|na_rating_text    = Blood and Gore, Violence
|na_rating         = M
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|french            = SCES-50006
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|english          = SCES-50006 & SCUS-97128 & SCUS-97169
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|releasedateNTSCU  = January 28, 2002
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__NOTOC__


{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=Windows 8.1
|OS=Windows 2000
|CPU=AMD Athlon x2 7850 (dual core @ stock 2.81 GHz)
|CPU=Intel Core2 Duo @ 3.00 GHz
|GPU=nVidia Geforce 8800GTX
|GPU=NVIDIA GeForce 8800 GTX
|Revision=r985
|Revision=0.9.6 beta r710/r1736
|Graphics=*GDSX r1888
|Graphics=*GSdx r1611
*Mode: HW DX11
*Mode: Direct3D9 (Hardware)
|Sound=SPU2-X 2014-07-14
|Sound=SPU2-X 1.2.0
|Comments=
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.
* Do not use r710 to play as it tends to freeze in some situations.
|Tester=ngng
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP Pro SP3 (32-bit)
|CPU=AMD Athlon X2 7850 @ 2.81 GHz
|GPU=NVIDIA GeForce GTS 250 1GB
|Revision=0.9.6 beta r985
|Graphics=*GSdx r1888
*Mode: Direct3D9 (Hardware)
|Sound=SPU2-X [2014-07-14]
|Comments=
|Comments=
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
* Constant 50 fps (starting video is somewhat slower ~40 fps)
* Constant 50 FPS (starting video is somewhat slower ~40 FPS)
|Tester=ngng
|Tester=Elvin presler
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970 SSC
|Revision=1.3.1
|Graphics=GSdx
|Sound=SPU2-X
|Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
|Tester={{ForumUser|Aegrus}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 64-bit
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970
|Revision=1.4.0
|Graphics=GSdx SSE41, OpenGL
|Sound=SPU2-X
|Comments=Perfect emulation.
|Tester={{ForumUser|pumab}}
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.4.0
|Graphics=GSdx 1.0.0
*Mode: HW OpenGL
|Sound=*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.
|Tester=Vibhor}}
{{TestingFooter}}
{{TestingFooter}}


==Some tips (<span style="color:red;"><small>may contain small spoilers!</small></span>):==
* The first 3-4 hours of play for this game are the hardest. You do not have enough experience to get a decent weapons/spell and the enemies ain't too weak in comparison with those you'll encounter later. This is a crash test for your skills. Thus in '''Shadowmire''' you would consider to perform better using bow than a sword.
* Gaining experience in the beginning, you may want to spent the hard earned points to some Melee and Archery exhancement but upgrading Magic skills later is a must!
* Please do not forget that you can lock onto any enemy. It may help a lot in some situations and it is the only way to know how mush damage have you already dealt. The lock indicator around enemy will go from yellow (no damage dealt) to orange, red and finally black (almost dead).
* When fighting skeletons it's better to use the fast sword than any other weapon. Squat down and wait for them coming constantly using your sword. They'll be dead in no time.
* When fighting with bosses and tough enemies (and most of them are tough in this game) try to trick the weak game AI by hiding behind some obstacles like small rocks, walls, corners, etc. Even when the enemy is visible by 1-2% you can kill it without spending too much of any precious resource (including HP). Running around rocks when using magic is considered a wise strategy.
* When fighting on the stairs/doorways remember that most of the enemies cannot follow you up or through so hide in small rooms using range weapons or magic.
* As for the magic spells not all of them are useful. Some like '''Fireball''' or '''Ice Blast''' are too hard to use with the current control scheme (unless you're locking onto enemy but that's hardly acceptable when they are in groups). Your best friends are '''Rejuvenate''' for healing and the spells like '''Lightning Bolt''' (you'll get it for free in '''Andrellian Isles''') or '''Soul Stealer'''. '''Time Slow''' also is a must when you're going to use melee weapons on strong enemies.
* The easiest way to kill the enemy dragon on the early stages of the game is to use Arokh lighting ability. And this ability will only be available after '''Andrellian Isles''' so every dragon battle before will be exremely tough. If you want to ''try'' to finish the quest of '''Khossa Vole''' before you have this spell it would be extremely hard but still doable. You'll have to lure all ''four'' bone dragons one by one and kill them by moving backwards or orbiting them fireing continually. That will keep them in a distance.
* On the later stages however you may like to use sonic breath better. It will especially be useful against bone dragons because continual firing keeps them away. Locking on them also can help you when you have enough room to maneuver.
* When fighting with strong dragons like '''Shaza''' and '''Tora''' (they are unleashed together) that strategy may not be enough. The only safe and sure way to kill them is to hide around the corner of a mountain (so the dragon cannot be seen) and fire your '''sonic alternative''' periodically into the area so that it affects the invisible dragon. Alternatively you may want to leave them inside the desert area "visiting" it to deal some damage and retreating to heal yourself. Othewise try your luck in extreme battle in an open air (though it may not last long).
<br /><br />
==Extras:==
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|comment = Comments:<br />
Alt - strafe modifier<br />
Use mouse when aiming an arrow (S to enter aiming mode)
}}
<br /><br />


==The gallery:==
==Trivia==
* The PAL version of this game supports multiple languages through the BIOS configuration. Implementation requires Full boot - "Boot CDVD (full)".


<gallery>
Image:Drakan2-shot1.png|This is Surdana
Image:Drakan2-shot2.png|Ravenshold is a snowy realm
Image:Drakan2-shot3.png|There's something fishy about this guy...
Image:Drakan2-shot4.png|Meet Rynn (quite a rich girl)
Image:Drakan2-shot5.png|Hold on and don't look down!
Image:Drakan2-shot6.png|This is some hospitable looking place!
Image:Drakan2-shot9.png|When the spirit is strong no dungeon can keep it.
Image:Drakan2-shot10.png|This set of crates is almost impossible to master in the emulated version of the game
Image:Drakan2-shot14.png|This unusual sword is really hard to get!
Image:Drakan2-shot13.png|Even in death they still are longing for the sky
Image:Drakan2-shot28.png|This architecture is... creepy
Image:Drakan2-shot20.png|Hmmm! This is a whole another story!
Image:Drakan2-shot27.png|One frame from the last video: the proof that game can be beaten in emulator!
</gallery>
{{SpoilerTable|caption=Warning: these images can spoil your experience
|text=<gallery>
Image:Drakan2-shot7.png|This butterfly will show some respect, I'll see to it.
Image:Drakan2-shot8.png|I can only guess that the next boss will be you, right?
</gallery>
}}
{{SpoilerTable|caption=Warning: images from the later stages of the game!
|text=<gallery>
Image:Drakan2-shot11.png|These rocks ain't meant for falling.
Image:Drakan2-shot12.png|Thanks but I'll pass.. You're a little too dead for my taste.
Image:Drakan2-shot15.png|Those undead people choose their homes wisely
Image:Drakan2-shot16.png|And they do have bad manners if you ask me...
Image:Drakan2-shot17.png|You should close your eyes before you step
Image:Drakan2-shot18.png|Ah, can this be my house for a change?
Image:Drakan2-shot19.png|Isn't she a sweetheart?
</gallery>
}}
{{SpoilerTable|caption=Warning: images from the last game level (Stratos)!
|text=<gallery>
Image:Drakan2-shot21.png|Ah!.. What to say? Same old question everywhere I go...
Image:Drakan2-shot22.png|I see it's not shabby here. Feasts, money and girls! Now wait a minute... I'm a girl too!
Image:Drakan2-shot24.png|Must be the altar. Lets find a priest now!
Image:Drakan2-shot23.png|He's so relentlessly kind I want to cry...
Image:Drakan2-shot25.png|This is the right time to keep a promise.
Image:Drakan2-shot26.png|What a waste of a good ancient temple! Vandalism!
</gallery>
}}


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Hangs after loading from memcard
|IssueName=Cannot create a memory card save after loading from an older savestate
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|AffectedVersions=All
|Description=It's not possible to create a memory card save after loading a save state from before the current memory card save was made.
|Description=Hangs after loading from memcard
|Workaround=Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.
|Workaround=After saving to memcard NEVER load from old states (F3), consider all quick states invalid you can only save them anew!
}}
}}


{{Issue
{{Issue
|IssueName=Minor GFX glitches
|IssueName=Light effects visible through solid geometry
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
|Description=There are some minor GFX glitches in GSDX as of r1888. Sun shines through the walls, the skies can be broken from time to time.
|Workaround=Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Native resolution
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Freezing on certain versions
|IssueName=Freezing on certain versions
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|AffectedVersions=All
|Description=The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).
|Description=Note also that you cannot play smoothly in many other versions before 985 (they'll be freezing) and after 985 (up until 1888) as there will be some crashing issues.
|Workaround=Use 0.9.6 beta r985.
|Workaround=Use r985 to play until another good version is found
}}
}}


{{Issue
{{Issue
|IssueName=Frozen world
|IssueName=Frozen world
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|AffectedVersions=All
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
|Workaround=You have to save often (F1) and change quick slots often (F2) as the only way to resolve this is to load.
|Workaround=Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.
}}
}}


{{Issue
 
|IssueName=spu2PeopsSound
== Gameplay Screenshots ==
|IsFixed=0
<spoiler show="Show images" hide="Hide images">
|IssueLevel=-1
<gallery widths="175px" heights="100px">
|AffectedVersions=All
Drakan2-shot1.png|<center>This is Surdana</center>
|Description=if you can't get near 100% game speed, spu2-x syncs sound better but stutters/loops a bit
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center>
|Workaround=
Drakan2-shot3.png|<center>There's something fishy about this guy...</center>
}}
Drakan2-shot4.png|<center>Meet Rynn (quite a rich girl)</center>
Drakan2-shot5.png|<center>Hold on and don't look down!</center>
Drakan2-shot6.png|<center>This is some hospitable looking place!</center>
Drakan2-shot9.png|<center>When the spirit is strong no dungeon can keep it.</center>
Drakan2-shot10.png|<center>This set of crates is almost impossible to master in the emulated version of the game</center>
Drakan2-shot14.png|<center>This unusual sword is really hard to get!</center>
Drakan2-shot13.png|<center>Even in death they still are longing for the sky</center>
Drakan2-shot28.png|<center>This architecture is... creepy</center>
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center>
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center>
</gallery>
</spoiler>
 
<spoiler show="'''WARNING:''' The following images contain spoilers to various story-related content, including the ending." hide="Hide images">
<gallery widths="175px" heights="100px">
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center>
Drakan2-shot8.png|<center>I can only guess that the next boss will be you, right?</center>
Drakan2-shot11.png|<center>These rocks ain't meant for falling.</center>
Drakan2-shot12.png|<center>Thanks but I'll pass.. You're a little too dead for my taste.</center>
Drakan2-shot15.png|<center>Those undead people choose their homes wisely</center>
Drakan2-shot16.png|<center>And they do have bad manners if you ask me...</center>
Drakan2-shot17.png|<center>You should close your eyes before you step</center>
Drakan2-shot18.png|<center>Ah, can this be my house for a change?</center>
Drakan2-shot19.png|<center>Isn't she a sweetheart?</center>
Drakan2-shot21.png|<center>Ah!.. What to say? Same old question everywhere I go...</center>
Drakan2-shot22.png|<center>I see it's not shabby here. Feasts, money and girls! Now wait a minute... I'm a girl too!</center>
Drakan2-shot24.png|<center>Must be the altar. Lets find a priest now!</center>
Drakan2-shot23.png|<center>He's so relentlessly kind I want to cry...</center>
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center>
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center>
</gallery>
</spoiler>
 
 
== Gameplay Videos ==
*[https://youtu.be/HCcg16PCZvA Drakan: The Ancients' Gates - PCSX2 【1080p HD 60 FPS 】]
*[https://youtu.be/mlePr3M867k Drakan: The Ancients' Gates LONGPLAY - PCSX2 1080p HD 60 FPS 【1/2 】]
 


==External links==
==External links==
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)
{{Surreal Software}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}
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