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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Shadow like glitch | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game. | |||
|Workaround=Switch to software mode and play it there (highly CPU demanding, but usable).<br> | |||
Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects. | |||
}} | |||
{{Issue | |||
|IssueName=Software mode object falling | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage. | |||
|Workaround=Switch back temporary to hardware mode. | |||
}} | |||
{{Issue | |||
|IssueName=Progressive mode kills menu usage | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off. | |||
|Workaround=Do not use progressive scan or use software mode.<br> | |||
(Separate Tester) Above issue not found, used Progressive Scan, and no problems at all. Also, it seems that the game gets blurrier when you use PS, so I recommend not using it at all, and if the above issue is true, doubly so. Still need to use Skipdraw 5 or Software mode though. | |||
}} | |||
==Also see== | ==Also see== | ||
[[Destroy All Humans! 2]] | [[Destroy All Humans! 2]] |