Destroy All Humans!: Difference between revisions

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{{info-stub}}
{{infobox game
{{infobox game
|image            = Destroy All Humans.jpeg
|image            = Destroy All Humans.jpeg
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|developer        = Pandemic Studios
|developer        = Pandemic Studios
|genre            = Adventure, Shooter
|genre            = Adventure, Shooter
|gameinfo          =
|gameinfo          = The game is set in the late 1950s in the U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137 (a reference to the protozoan parasite Cryptosporidium), a member of the Furon race of alien life, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans! is an open world game.
|wikipedia        = http://en.wikipedia.org/wiki/Destroy_All_Humans!
|wikipedia        = http://en.wikipedia.org/wiki/Destroy_All_Humans!
|reviewlinks      =
|reviewlinks      =
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r4600
|pcsx2ver          = v1.1.0 r5423
|gsname            = GSDX
|gsname            = GSdx
|gsver            = r4643 0.1.16
|gsver            = r5412
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600m 1.4.0
|soundver          = v2.0.0 r5421
|padname          = LilyPad
|padname          = LilyPad
|padver            = r4510 0.10.0
|padver            = v0.11.0 r5403
|dvdplugname      = Linuz Iso
|dvdplugname      = cdvdGigaherz
|dvdplugver        = r4600 0.9.0
|dvdplugver        = v0.8.0 r5103
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            = Skipdraw 5. Although it fixes the full screen shadow problem, it also introduces a new glitch. Naming the radar outline disappears. Moreover the mothership menu has disappearing menu items. eg. Pox's lab is gone with this hack enabled. No "Press Start" sign during start screen.
|fpsinfo          = 55-60
|fpsinfo          = 55-60 NTSC-U 45-50 PAL
|comment          = *Minor full screen graphical glitch, still playable.
|comment          =  
*Scaling kills this game, uses ~1100mb vram at 2x Scaling
 
Some black artifacts on screen, may be fixed with setting:
Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen.


<!-- Linux specs -->
<!-- Linux specs -->
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Core i5 2500k @ stock settings
|cputype          = Intel i5 2500K @3400Mhz
|gputype          = MSI GTX 470 Hawk @ 758 core
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        =  
|pccomment        =  
* Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans!#Known Issues|known issues]].
* Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
}}
}}
==Widescreen support==
The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.
==Known Issues==
===Shadow like glitch===
* '''Type:''' Graphics issue
* '''Affected Game Versions:''' All
* '''Description:''' In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present in the entire game.
* '''Solution 01:''' Switch to software mode and play it there (highly CPU demanding, but usable).
* '''Solution 02:''' Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
===Software mode object falling===
* '''Type:''' Graphics issue
* '''Affected Game Versions:''' All
* '''Description:''' Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
* '''Solution:''' Switch back temporary to hardware mode.
===Progressive mode kills menu usage===
* '''Type:''' Graphics issue
* '''Affected Game Versions:''' All
* '''Description:''' Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off.
* '''Solution:''' Do not use progressive scan or use software mode.
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