10,000 Bullets: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=PAL-M5 | ||
|OS=Windows | |OS=Windows 8.1, x64 | ||
|CPU= | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz8.1, x64 | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision= | |Revision=Nightly - v1.7.2083 | ||
|Graphics= | |Graphics=GSdx | ||
<small style="font-size:10px;"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 2560x1440 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
* | *LilyPad | ||
|Comments= | |Comments=Europe v02.00(14/06/2004), Playable, FMV really stutters and can't keep up, but for that the gameplay of the game looks good and without errors. The game runs at 1440p (2K) 60 FPS, no freezes or lags. | ||
|Tester={{ForumUser| | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |