Sonic Heroes: Difference between revisions

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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = D7AE2B57
|releasedateNTSCJ  = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
Line 70: Line 70:
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
Line 89: Line 89:
* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
* Widescreen patch
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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Sonic_Heroes_Stage_Select.png|<center>Stage Select</center>
Sonic_Heroes_Stage_Select.png|<center>Stage Select</center>
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center>
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center>
Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Sonic_Heroes-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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