Uploads by Flang
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
08:13, 10 August 2017 | Untitled.png (file) | 70 KB | Katamari Damacy. Real PS2 hardware. | 2 | |
17:40, 6 August 2017 | V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg (file) | 79 KB | Menu Bug. Incorrectly rendered in OpenGL hardware mode (native IR). | 1 | |
09:27, 7 August 2017 | 20170807041606 1.jpg (file) | 80 KB | 007: Agent Under Fire (NTSC-U). OpenGL hardware mode. Native IR. | 1 | |
15:48, 21 November 2019 | 20191121094613 1.jpg (file) | 80 KB | Psi-Ops: The Mindgate Conspiracy | OpenGL Hardware mode | 1 | |
05:21, 7 August 2017 | X-men legends10.jpg (file) | 89 KB | X-Men Legends UI bug. Real PS2 hardware. | 1 | |
09:27, 7 August 2017 | 20170807041619 1.jpg (file) | 91 KB | 007: Agent Under Fire (NTSC-U). OpenGL software mode. | 1 | |
15:48, 21 November 2019 | 20191121094631 1.jpg (file) | 93 KB | Psi-Ops: The Mindgate Conspiracy | OpenGL Hardware mode w/ Frame Buffer Conversion enabled. | 1 | |
07:19, 10 August 2017 | 20170810021505 1.jpg (file) | 97 KB | 1.5.0 r2155. Jak and Daxter. OpenGL Software mode. | 1 | |
07:20, 10 August 2017 | 20170810021552 1.jpg (file) | 98 KB | 1.5.0 r2155. Jak and Daxter. OpenGL Hardware mode (Native IR). | 1 | |
06:41, 20 November 2019 | 20191120002645 1.jpg (file) | 102 KB | Jak & Daxter. GSdx OpenGL Software. PCSX2 1.5.0-dev-3312. | 1 | |
06:40, 20 November 2019 | 20191120002602 1.jpg (file) | 108 KB | Jak & Daxter. GSdx OpenGL Hardware. PCSX2 1.5.0-dev-3312. | 1 | |
08:16, 10 August 2017 | 20170810030715 1.jpg (file) | 121 KB | Katamari Damacy. PCSX2 1.5.0 (r2155). OpenGL Software mode. | 1 | |
09:23, 7 August 2017 | 20170807040659 1.jpg (file) | 127 KB | OpenGL hardware mode. Auto Interlacing. | 1 | |
17:39, 6 August 2017 | V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg (file) | 131 KB | Menu Bug. Correctly rendered in OpenGL software mode. | 1 | |
09:26, 7 August 2017 | 20170807040718 1.jpg (file) | 138 KB | 007: Agent Under Fire (NTSC-U). OpenGL hardware mode. Weave tff interlacing. | 1 | |
19:13, 6 August 2017 | TimeSplitters 2 - Zoom bug - OpenGL Software.jpg (file) | 154 KB | OpenGL software mode. Correct render. | 1 | |
11:11, 20 November 2019 | 20191120050803 1.jpg (file) | 155 KB | King's Field: The Ancient City | OpenGL Software mode | 1 | |
11:11, 20 November 2019 | 20191120050734 1.jpg (file) | 156 KB | King's Field: The Ancient City | OpenGL Hardware mode | 1 | |
08:16, 10 August 2017 | 20170810030723 1.jpg (file) | 177 KB | Katamari Damacy. PCSX2 1.5.0 (r2155). OpenGL Software mode. | 1 | |
19:09, 6 August 2017 | TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg (file) | 178 KB | Zoom bug. OpenGL hardware mode. Native IR. | 1 | |
10:56, 22 July 2016 | Cold Winter - Gsdx 20160722053148.png (file) | 182 KB | Opening Sierra logo | 1 | |
19:11, 6 August 2017 | TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg (file) | 188 KB | Zoom bug. D3D11 hardware mode. Native IR. | 1 | |
10:32, 7 August 2017 | 20170807045738 1.jpg (file) | 189 KB | 007: Agent Under Fire (NTSC-U). OpenGL Hardware mode. Native IR. | 1 | |
14:03, 22 July 2016 | Air Ranger- Rescue Helicopter - Gsdx 20160722084546.png (file) | 203 KB | On-screen garbage (1.5.0-20160720115610 (git) Jul 20 2016) | 1 | |
10:39, 7 August 2017 | 20170807053811 1.jpg (file) | 207 KB | 007: Agent Under Fire (NTSC-U). OpenGL software mode. | 1 | |
10:34, 7 August 2017 | 20170807051607 1.jpg (file) | 223 KB | 007: Agent Under Fire (NTSC-U). D3D11 Hardware mode. Native IR. | 1 | |
14:06, 22 July 2016 | Air Ranger- Rescue Helicopter - Gsdx 20160722084901.png (file) | 229 KB | Broken ground textures (1.5.0-20160720115610 (git) Jul 20 2016) | 1 | |
05:20, 7 August 2017 | 20170807001827 1.jpg (file) | 249 KB | X-Men Legends UI bug. GSdx OpenGL Software mode. | 1 | |
13:19, 22 July 2016 | Ace Lightning - Gsdx 20160722080908.png (file) | 265 KB | Character shadow in software mode | 1 | |
13:20, 22 July 2016 | Ace Lightning - Gsdx 20160722080900.png (file) | 269 KB | Character shadow in OpenGL hardware mode (native IR) | 1 | |
10:57, 22 July 2016 | Cold Winter - Gsdx 20160722052010.png (file) | 363 KB | Incorrect shadows - OpenGL software mode | 1 | |
06:06, 22 July 2016 | Simple 2000 Series Vol. 37- The Shooting- Double Shienryu - Gsdx 20160722004845.png (file) | 464 KB | Horizontal lines on the background layer at 2x native IR. | 1 | |
08:35, 22 July 2016 | Baldur's Gate- Dark Alliance - Gsdx 20160722030749.png (file) | 625 KB | Vertical lines in text boxes | 1 | |
08:14, 10 August 2017 | Untitled 2.png (file) | 693 KB | Katamari Damacy. Real PS2 hardware. | 1 | |
19:36, 21 July 2016 | Neo Contra Gsdx 20160721142613.png (file) | 791 KB | Corrupted background | 1 | |
08:37, 22 July 2016 | Baldur's Gate- Dark Alliance - Gsdx 20160722024815.png (file) | 949 KB | Horizontal lines in menus at 2x internal resolution | 1 | |
10:58, 22 July 2016 | Cold Winter - Gsdx 20160722051506.png (file) | 1.15 MB | Incorrect shadows - OpenGL hardware mode 2x IR | 1 | |
15:44, 22 July 2016 | Arthur and the Invisibles - Gsdx 20160722100315.png (file) | 4.31 MB | D3D11 Hardware mode 4x internal resolution. | 1 |