SoulCalibur III

From PCSX2 Wiki
Revision as of 16:27, 26 May 2012 by Bot2345 (talk | contribs) (Added trivial data, removed stub)
Jump to navigation Jump to search

SoulCalibur III
Soul Calibur 3.jpg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21216
Release date: Oct 25, 2005
CRCs: FA835BA1, 027C604C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53312
Release date: November 18, 2005
CRCs: 24090A12
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25577
Release date: November 23, 2005
CRCs: 7C7B9E71
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Fighting
Wikipedia: Link
Game review links: Link
Game review score: 8.6\10

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00


  • Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
  • If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
  • After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).

  • Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
  • Reducing clamps cause more issues, not recommended.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: Intel Pentium Dual-Core (3.6GHz)
GPU: Nvidia 9600GT 512MB


  • 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.

Known Issues:

SPS (Spikey Polygon Syndrome)

Sometimes while playingm parts of the characters's body look like falling off or going across the screen.

  • Solution: Set the VU clamping mode to "Extra".
  • Alternatively you can set the VU clamping mode to "Normal" and the EE clamping mode to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps

Respawn Issues

Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.

  • Solution: Set the VU clamping mode to "Extra".
  • Solution 2: set the VU clamping mode to "Normal" and the EE clamping mode to "None"

Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen.

  • Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.

Darkness in some stages

Some stages are darker than normal in GSdx hardware mode.

  • Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.