SoulCalibur III: Difference between revisions

Updating issues
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(Updating issues)
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{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=Get the latest dev build of pcsx2, in GSdx tick "'''Enable HW Hacks'''" and from the configuration window "'''Align Sprite'''".
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
For older builds you can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
 
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}


{{Issue
{{Issue
|IssueName=Darkness in some stages
|IssueName=Darkness in some stages
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
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{{Issue
{{Issue
|IssueName=Progressive mode bugged
|IssueName=Progressive mode bugged
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
|Description=<s>Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.</s>
|Workaround=Do not use progressive mode
|Workaround=Fixed in releases after 1.4
}}
}}