SoulCalibur III: Difference between revisions

m
Fixed typo in Vertical Lines advice ("aling" to "align")
m (I did not changed the status as "Fixed" as this is a hack not a proper fix.)
m (Fixed typo in Vertical Lines advice ("aling" to "align"))
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|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=Get the latest build of pcsx2, in GSdx tick "'''Enable HW Hacks'''" and from the configuration window "'''Aling Sprite'''".
|Workaround=Get the latest dev build of pcsx2, in GSdx tick "'''Enable HW Hacks'''" and from the configuration window "'''Align Sprite'''".
For older builds you can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
For older builds you can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.


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