SoulCalibur III: Difference between revisions

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|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|reviewlinks      = [http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more Link]
|reviewlinks      = [http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more Link]
|reviewscore      = 8.6\10
|reviewscore      = 8.6/10
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|NTSCU            = 1
|NTSCU            = 1
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==Known Issues:==
==Known Issues==


===SPS (Spikey Polygon Syndrome)===
{{Issue
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
|IssueName=SPS (Spikey Polygon Syndrome)
*Solution: Set the '''VU clamping mode''' to "Extra".
|IsFixed=0
*Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
|IssueLevel=-1
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
}}


===Respawn Issues===
{{Issue
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|IssueName=Respawn Issues
*Solution: Set the '''VU clamping mode''' to "Extra".
|IsFixed=0
*Solution 2: set the VU clamping mode to "Normal" and the EE clamping mode to "None"
|IssueLevel=-1
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
Alternatively set the VU clamping mode to "Normal" and the EE clamping mode to "None"
}}


===Thin vertical lines===
{{Issue
Using high resolution in GSdx brings some thin lines over the screen.
|IssueName=Thin vertical lines
*Solution: You can either: Use native resolution
|IsFixed=0
* or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|IssueLevel=0
*Don't use HW AA, it will cause the problem even in "Native" resolution.
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}


===Darkness in some stages===
{{Issue
Some stages are darker than normal in GSdx hardware mode.
|IssueName=Darkness in some stages
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.
|IsFixed=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
}}


===Ghosting in higher Resolutions====
{{Issue
At resolutions higher than native and using hardware DX, ghosting occurs.
|IssueName=Ghosting in higher Resolutions
*Solution: Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
|IsFixed=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
}}
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