SoulCalibur III: Difference between revisions
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{{infobox game | {{infobox game | ||
|image =Soul_Calibur_3.jpg | |image = Soul_Calibur_3.jpg | ||
|caption = | |caption = | ||
|developer =Namco | |developer = Namco | ||
|genre =Fighting | |genre = Fighting | ||
|gameinfo = | |gameinfo = | ||
|wikipedia =http://en.wikipedia.org/wiki/Soulcalibur_III | |wikipedia = http://en.wikipedia.org/wiki/Soulcalibur_III | ||
|reviewlinks =http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more | |reviewlinks = http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more | ||
|reviewscore =8.6\10 | |reviewscore = 8.6\10 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21216 | ||
|CRCsNTSCU = FA835BA1 | |CRCsNTSCU = FA835BA1, 027C604C | ||
|releasedateNTSCU =Oct 25, 2005 | |releasedateNTSCU = Oct 25, 2005 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-53312 | ||
|CRCsPAL = | |CRCsPAL = 24090A12 | ||
|releasedatePAL = | |releasedatePAL = November 18, 2005 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25577 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 7C7B9E71 | ||
|releasedateNTSCJ = | |releasedateNTSCJ = November 23, 2005 | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.8 | ||
|gsname = | |gsname = | ||
|gsver = | |gsver = r4600 | ||
|soundname = | |soundname = | ||
|soundver = | |soundver = r4600 | ||
|padname = | |padname = | ||
|padver = | |padver = r4510 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = USA v2.00 | ||
|hacks = | |hacks = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx). | ||
*Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. | |||
*Reducing clamps cause more issues, not recommended. | |||
|comment = | |comment = | ||
*Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate. | |||
*After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
|linuxgsname = | |linuxgsname = | ||
|linuxgsver = | |linuxgsver = | ||
|linuxsoundname = | |linuxsoundname = | ||
|linuxsoundver = | |linuxsoundver = | ||
|linuxpadname = | |linuxpadname = | ||
|linuxpadver = | |linuxpadver = | ||
|linuxdvdplugname = | |linuxdvdplugname = | ||
|linuxdvdplugver = | |linuxdvdplugver = | ||
|linuxbiosver = | |linuxbiosver = | ||
|linuxhacks = | |linuxhacks = | ||
|linuxfpsinfo = | |linuxfpsinfo = | ||
|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = Intel Pentium Dual-Core (3.6GHz) | ||
|gputype = Nvidia 9600GT 512MB | |gputype = Nvidia 9600GT 512MB | ||
|pccomment = | |pccomment = | ||
*40-60/60 with only recommended hacks and '''Allow 8-bit Textures'''. Can get 60/60FPS using the cycle rate speedhacks. | |||
}} | }} | ||
==Known Issues:== | |||
===SPS (Spikey Polygon Syndrome)=== | |||
Sometimes while playingm parts of the characters's body look like falling off or going across the screen. | |||
*Solution: Set the '''VU clamping mode''' to "Extra". | |||
===Respawn Issues=== | |||
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | |||
*Solution: Set the '''VU clamping mode''' to "Extra". | |||
===Thin vertical lines=== | |||
Using high resolution in GSdx brings some thin lines over the screen. | |||
*Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others | |||
*Don't use HW AA, it will cause the problem even in "Native" resolution. | |||
===Darkness in some stages=== | |||
Some stages are darker than normal in GSdx hardware mode. | |||
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this. |
Revision as of 10:29, 13 September 2011
Developer(s): Namco
Genre: Fighting
Wikipedia: http://en.wikipedia.org/wiki/Soulcalibur_III
Game review links: http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
Game review score: 8.6\10
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
- After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
- Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
- Reducing clamps cause more issues, not recommended.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core (3.6GHz) |
GPU: | Nvidia 9600GT 512MB |
Comments:
- 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.
Known Issues:
SPS (Spikey Polygon Syndrome)
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
- Solution: Set the VU clamping mode to "Extra".
Respawn Issues
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Solution: Set the VU clamping mode to "Extra".
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
- Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
Some stages are darker than normal in GSdx hardware mode.
- Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.