SoulCalibur III: Difference between revisions

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{{infobox game
{{infobox game
|image            =Soul_Calibur_3.jpg
|image            = Soul_Calibur_3.jpg
|caption          =
|caption          =  
|developer        =Namco
|developer        = Namco
|genre            =Fighting
|genre            = Fighting
|gameinfo          =
|gameinfo          =  
|wikipedia        =http://en.wikipedia.org/wiki/Soulcalibur_III
|wikipedia        = http://en.wikipedia.org/wiki/Soulcalibur_III
|reviewlinks      =http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
|reviewlinks      = http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
|reviewscore      =8.6\10
|reviewscore      = 8.6\10
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21216
|CRCsNTSCU        = FA835BA1
|CRCsNTSCU        = FA835BA1, 027C604C
|releasedateNTSCU  =Oct 25, 2005
|releasedateNTSCU  = Oct 25, 2005
|statusNTSCU      =1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53312
|CRCsPAL          =
|CRCsPAL          = 24090A12
|releasedatePAL    =
|releasedatePAL    = November 18, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25577
|CRCsNTSCJ        =
|CRCsNTSCJ        = 7C7B9E71
|releasedateNTSCJ  =
|releasedateNTSCJ  = November 23, 2005
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.8
|gsname            =  
|gsname            =  
|gsver            =  
|gsver            = r4600
|soundname        =  
|soundname        =  
|soundver          =  
|soundver          = r4600
|padname          =  
|padname          =  
|padver            =  
|padver            = r4510
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v2.00
|hacks            =  
|hacks            = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
|fpsinfo          =
*Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
*Reducing clamps cause more issues, not recommended.
|comment          =  
|comment          =  
*Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
*After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =  
|linuxgsname      =
|linuxgsname      =  
|linuxgsver        =
|linuxgsver        =  
|linuxsoundname    =
|linuxsoundname    =  
|linuxsoundver    =
|linuxsoundver    =  
|linuxpadname      =
|linuxpadname      =  
|linuxpadver      =
|linuxpadver      =  
|linuxdvdplugname  =
|linuxdvdplugname  =  
|linuxdvdplugver  =
|linuxdvdplugver  =  
|linuxbiosver      =
|linuxbiosver      =  
|linuxhacks        =
|linuxhacks        =  
|linuxfpsinfo      =
|linuxfpsinfo      =  
|linuxcomment      =
|linuxcomment      =  
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Core2Duo 3.0GHZ
|cputype          = Intel Pentium Dual-Core (3.6GHz)
|gputype          = Nvidia 9600GT 512MB
|gputype          = Nvidia 9600GT 512MB
|pccomment        =  
|pccomment        =  
*40-60/60 with only recommended hacks and '''Allow 8-bit Textures'''. Can get 60/60FPS using the cycle rate speedhacks.
}}
}}
==Known Issues:==
===SPS (Spikey Polygon Syndrome)===
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
*Solution: Set the '''VU clamping mode''' to "Extra".
===Respawn Issues===
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
*Solution: Set the '''VU clamping mode''' to "Extra".
===Thin vertical lines===
Using high resolution in GSdx brings some thin lines over the screen.
*Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
*Don't use HW AA, it will cause the problem even in "Native" resolution.
===Darkness in some stages===
Some stages are darker than normal in GSdx hardware mode.
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.

Revision as of 10:29, 13 September 2011

SoulCalibur III

Region NTSC-U:
Serial numbers: SLUS-21216
Release date: Oct 25, 2005
CRCs: FA835BA1, 027C604C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53312
Release date: November 18, 2005
CRCs: 24090A12
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25577
Release date: November 23, 2005
CRCs: 7C7B9E71
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Fighting
Wikipedia: http://en.wikipedia.org/wiki/Soulcalibur_III
Game review links: http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
Game review score: 8.6\10

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Comments:

  • Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
  • After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).

  • Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
  • Reducing clamps cause more issues, not recommended.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core (3.6GHz)
GPU: Nvidia 9600GT 512MB

Comments:

  • 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.


Known Issues:

SPS (Spikey Polygon Syndrome)

Sometimes while playingm parts of the characters's body look like falling off or going across the screen.

  • Solution: Set the VU clamping mode to "Extra".


Respawn Issues

Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.

  • Solution: Set the VU clamping mode to "Extra".


Thin vertical lines

Using high resolution in GSdx brings some thin lines over the screen.

  • Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
  • Don't use HW AA, it will cause the problem even in "Native" resolution.


Darkness in some stages

Some stages are darker than normal in GSdx hardware mode.

  • Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.