SoulCalibur III: Difference between revisions
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==Notes== | ==Notes== | ||
* If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | * If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | ||
* As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial | * As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial". | ||
==Fixed issues== | ==Fixed issues== |