SoulCalibur III: Difference between revisions

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|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
Line 112: Line 112:
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux (Arch)
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=
|Comments=?
*SPU-X 2.0.0
|Tester=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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