SoulCalibur III: Difference between revisions

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|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25577<br />SCAJ-20159<br />SCKA-20059<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|serialsNTSCJ      = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small>
|CRCsNTSCJ        = 7C7B9E71
|CRCsNTSCJ        = 7C7B9E71
|releasedateNTSCJ  = November 23, 2005
|releasedateNTSCJ  = November 23, 2005 <small>(Japan, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 112: Line 112:
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux (Arch)
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=
|Comments=?
*SPU-X 2.0.0
|Tester=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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|IssueName=SPS (Spikey Polygon Syndrome)
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
Line 178: Line 193:
{{Issue
{{Issue
|IssueName=Stages too dark
|IssueName=Stages too dark
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in Hardware mode.
|Description=Some stages are darker than normal in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''", set CRC Hack Level to "None", and enable "Hardware Depth"(or in recent v1.5.0 git builds make sure "Disable Depth Emulation" is disabled in Configure Hacks).
|Workaround=Use the latest 1.5.0 dev builds.
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to 2. Though some stages will no longer show shadows where they should.
}}
}}


ninja
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